And a Solution Was at Hand...
As it turned out, the US Forest Service had developed a chute
for its smoke jumpers that perfectly met the Special Forces
requirement. The initial requester, 10th Group, got them in April,
2002, and they have since been fielded throughout Army special
operations. Along with a slower descent, the Army got a lot more
controllability with the FS-14 parachute -- it turns 180 degrees in
about four seconds, as opposed to nine. This also meant that canopy
control was more important than ever -- so the Army adopted not
only the Forest Service's chute, but also its simulator.
The simulator is part of a three-stage training process for
canopy control: a block of well-presented video instruction (when
this guy retires from the Forest Service, John and Martha King need
to look him up), the simulator, and then actually jumping the
chute.
Which is how I came to be standing in a warehouse looking at
another soldier hanging in a parachute harness with a set of weird
goggles on his face. The simulator is not elegant or polished; the
parachute harness is suspended by springs from a sawhorse-like
arrangement made of steel structural beams of the sort that hold up
the shelves in warehouses. The goggles look like the ones used by
video gamers -- the jumper stands up and kicks off a crude plywood
box -- the computer graphics, visible on the instructors' screens,
look like something out of Microsoft Flight Simulator -- the
version that ran on a Commodore 64 in 1984. This is not
overburdened with realism, and I instantly developed a cynical view
of the "simulator." The more so when the instructor, who had come
from a higher headquarters, told me that the Army paid $25,000 each
for these simulators.
Sigh... your tax dollars in action.
So I wasn't expecting much when I donned the goggles and stood
on the plywood box. "Go," the instructor said, and I kicked off the
box and hung free in my harness, counting... one thousand, two
thousand, three thousand, four thousand. (The real chute is usually
open well before that). Looked up to check canopy, and there it
was. Looked down, and saw "my boots". Saw the DZ, the smoke on it
telling me what the wind direction was... I flew a rectangular
pattern -- downwind -- base --and then right up the smoke to touch
down 20 feet from the target. I had done better than that in the
MC1-1B and -1C at the Leapfests run by the Rhode Island National
Guard. So I wanted to do it again.
My second "jump" was not as successful -- I tried to do a
fancier turn and was still turning when I hit the ground, which
meant I landed somewhat sideways -- no big deal in the real
parachute, actually, but a major no-no in the simulator. The
instructor was happy anyway... he took the printout of the first
jump and had me initial it. Somewhere it goes into a file, no doubt
to cover someone's hiney if I conclude some future meatworld jump
with my hipbones in my eye sockets. I wanted to make a third
"jump"; one of the scenarios available in the sim is a whimsical
"carrier landing," which was landing most of the guys in the
virtual drink when they didn't allow for the motion of the ship --
but I had to be somewhere else (that dang major again!) and so I
very reluctantly hung up the virtual reality goggles and released
the harness straps.
But When I Took The Harness Off...
And then I realized something... I had been surging with
adrenaline the whole time. Yes, the simulator looks primitive. Yes,
the graphics are as crude as a Grandma Moses painting. Yes, it
doesn't have the nine or twelve knots of wind in your face, the
sounds of canopy rippling in the wind, the bizarre acceleration
forces you get in the various parts of a real jump. And yet, and
yet... it feels real.
That is one test of a simulator. The best test came the
following morning, when the other members of the unit piled into a
CH-47 Chinook cargo helicopter, and piled out of it at 1,500 feet
above ground level at Turner DZ -- appropriately enough, the DZ
that was used by 10th SF Group before it moved to Colorado.
Results? No one was hurt. Most of the men raved about the
improved performance of the FS-14 chute vis-a-vis the MC1-1C that
they had been jumping. Most of the men landed much closer to the
turn-in point -- an important measure of success.
Of course, there was one exception. "Pete," a HALO-jumping "sky
god" who usually jumps a higher performance square canopy, wound up
in the trees. How did that happen, Pete? "Uh... the tree chased me
down. I swear, it grabbed me in a tractor beam. Yeah, that's it, a
tractor beam...."
So, with one dissenter, who ultimately did free himself from the
clutches of the kite-eating tree, the men of the unit give the
FS-14 chute, and the parachute simulator, a thumbs-up.
if you had asked me a month ago, how to simulate a parachute
descent, I'd have questioned your grip on reality, but now I have
experienced it myself. What will they simulate next?