Critical Mass Completes "USAF: Air Dominance" Military Action
Flight Simulator
Game Developer Critical Mass
Interactive (CMI) has recently completed work on "USAF: Air
Dominance," a government-funded promotional game intended to raise
awareness and perpetuate the high-tech image of the Air Force. CMI,
which has been a part of major releases like the 2003 "Favorite
Video Game" Nickelodeon Kids Choice Award winner "SpongeBob
SquarePants: Revenge of the Flying Dutchman" for PlayStation(R)2
and GameCube, completed the project in three short months and is
eagerly anticipating additional upgrades to the project.
"Based on the success of other `serious' games, `America's Army'
in particular, we are really excited to see how the public will
react to our incarnation," said CMI VP of Development Billy Cain.
"From the very beginning, it was our intent to both create a
compelling experience while maintaining the educational value of
the product."
In "USAF: Air Dominance," the player must complete three
specific missions: saving a pilot from an allied nation, delivering
supplies inside hostile territory, and completing a covert
surveillance raid. Each mission is meant to provide the player with
a varied perspective of many of the different responsibilities
associated with the United States Air Force.
The USAF is called upon to resolve matters and disputes in
foreign nations. "One of the goals of the project for us was to
help break certain stereotypes associated with the US military,"
explained CMI's project Producer Tom Ashley. "In one mission in
particular, the player is called upon to deliver supplies to
innocent bystanders caught in between a civil war. The player has
no weaponry available to use, and must rely on evasive maneuvers to
deliver the supplies intact."
A new gaming genre, called "serious
games," has recently emerged and is becoming more important for
entities that present games as learning experiences rather than
just for entertainment purposes. Recently, Critical Mass
Interactive attended the inaugural "Serious Games Summit" held on
October 18-19 in Washington D.C. "It was incredible to see the
number of people interested in learning how to turn games into
teaching tools," says Cain. "The show completely sold out and was
by all accounts a huge success. We are proud to be on the forefront
of this new genre."
"USAF: Air Dominance" follows in the footsteps of another
incredibly successful military serious game, "America's Army."
"America's Army" was released to the general public in August 2002,
focusing on the details and specifics of being in the Army. Since
the release of "America's Army," there are over four million
registered players across the world, and thousands of individuals
have flocked to recruitment centers in order to join the service.
"While no one has yet quantified how many individuals have joined
the Army because of `America's Army,' it is hard to ignore the fact
that recruitment is on the rise since the release of the game,"
added Cain.
"USAF: Air Dominance" is scheduled to go on tour across the
nation this winter.